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Hello Claire, sorry but that's not possible.
Yep, there's no "preload". PubCoder is optimized for books that can have hundreds of pages so preloading every asset would not work. Maybe you could try to optimize your images, take a look here: https://docs.pubcoder.com/pubcoder_troubleshooting_image_opt.html
there are actions to pause and play the animation, you can have a look at theme here: https://docs.pubcoder.com/pubcoder_animation_object.html#actions
For example, you may want to pause the animation after a certain event or simply you can use a “wait” action to wait some time before stopping it and then wait some more time before resuming it: https://docs.pubcoder.com/pubcoder_events_and_actions.html#wait
Hello Paul, PubCoder is fixed layout with multiple renditions. You can have different renditions for different screen size, each one will scale until another is better. But each rendition can be totally different from the other and so optimization for smartphone vs desktop is totally possible. More info here: https://docs.pubcoder.com/pubcoder_renditions.html
cannot be done, but what's the sense of it if you have nothing to "count"?
non è PubCoder, ma Apple che richiede che le app per iOS vengano compilate con versioni recenti di Xcode. PubCoder semplicemente si adatta. Utilizzando versioni meno recenti di pubcoder riuscirai a compilare con versioni meno recenti di Xcode, ma i problemi sono soltanto ritardati a quando proverai a inviare l'app ad App Store.
Hello John, final release of PubCoder 5.0 is out now, are you still experiencing this issue?
If so, please write to email@example.com and send us a wetransfer link with tge pubcoder project file that is having issues.